!helpType !help to see every command. Anything that starts with ! stays out of public chat.
!pvpWant to settle it in the arena? With !pvp you challenge another player to a silk duel in Jangan. You get two challenges a day, both bets are held until the fight ends, and anyone watching can bet on the winner. The house keeps 5 percent.
!ftwEvery Saturday from 4 pm to midnight, server time, all of Jangan turns into a siege. Type !ftw help to see how to join.
!dungeonType !dungeon to see the dungeons for your level, or add its number to take your party in. Use !call to bring your party into yours and !exit to leave.
!towerThe Infinite Tower opens with !tower, and !tower rank shows who is climbing highest this week.
!uniquesNot sure which unique is out? !uniques shows the ones alive right now and where to find them, and !board opens the hunter ranking.
!hardcore!hardcore takes you to the Hardcore world and back again. Check !hcrank to see who rules it.
HardcoreIn the Hardcore world, if another player kills you, your whole bag, your pet's bag and three random pieces of your gear fall to the ground for anyone to grab. Job tools and trade goods are always safe.
!mercMercenaries are looking for work. Find them with !merc list and whisper one to agree on their share. They fight at your side until they fall or you quit the job.
!companyWith !company several parties band together as one company, and !color gives your party its own colour.
!botThe auto-bot can play for you up to 10 hours in any 24. You turn it on from the Hub, and !bot tells you how much time you have left today.
ParryAny blow can miss. It starts at a 5 percent chance and goes up or down with the attacker's hit rate against your parry, but it never drops below half a percent or goes above 30. Monsters follow the same rule.
ParryParry does more than dodge. The higher it is next to your enemy's hit rate, the closer their hits land to the low end of their weapon's damage.
CriticalParry won't save you from a critical hit. The chance comes only from the attacker's weapon, somewhere between 3 and 50 percent. European weapons crit for 2.1 times the damage and Chinese ones for 1.85, and European magic never crits.
LuckyEvery Lucky on your gear adds to your luck, so a Lucky 6 gives you 6 points. At 100 points you reach the top, with a quarter more item drops, 10 percent more parry and 15 percent better alchemy odds.
LuckyLuck also helps against the effects no resistance can stop, like stun, knockdown, sleep, root, fear, bleeding and blindness, cutting their chance by up to 30 percent. Poison, burns, shock, frost and zombie are jewellery's job.
LuckyLucky on the item you are upgrading goes straight into its success chance. A Lucky 6 adds 6 points, even while the item sits in your bag.
LuckyLuck does nothing for Seal of Star, Moon or Sun drops. Those run on their own rate.
AlchemyAstral keeps a failed upgrade from dropping below +4, Athanasia keeps the plus where it was, and Solid saves your durability. Items go up to +12.
PremiumPremium's Lucky bonus boosts everything luck touches, and its alchemy bonus raises your upgrade odds on top of that.
MiningMining in the Hardcore world slowly builds up to 15 points of luck that are yours to keep.
EffectsEffects really land here. Jewellery can lower the chance of poison or burns by a quarter at most, so always carry cures.
!helpType !help to see every command. Anything that starts with ! stays out of public chat.